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- #RISING KINGDOMS MULTIPLAYER GETTING KICKED HOW TO#
- #RISING KINGDOMS MULTIPLAYER GETTING KICKED MOD#
- #RISING KINGDOMS MULTIPLAYER GETTING KICKED SIMULATOR#
#RISING KINGDOMS MULTIPLAYER GETTING KICKED SIMULATOR#
Games like Rust and Life is Feudal feel more like fort design simulator than a medieval game because these forts stay empty, there are no towns or cities, just huts and people that break huts. Imagine playing RTS game and you make 1 building and its already a game over. I am also looking for a survival game that has NPC migrants in it because like all survival games you build a hut and its game over. Nothing is impossible it just takes time and hard work. Regarding the gatherer AI, look at Banished. Think Mount and Blade style, there is 500vs500 bots battle where you are somewhere in between of team #1 and giving orders to the bots to follow you, charge or stay at a position. Not saying you shouldn't chase the dream, or that it's a bad idea, but there would be a price to pay in performance. It would be a lot more complex to do that on a Procedural terrain, especially if that terrain is generated 'on the move', as it were.ĭwarf Fortress, for example, has been in development for a great many years, and still only does a 'pseudo-realistic' invasion system, and whilst I love that game (and the AI goes far, far deeper than most games), it does get clunky as your Fortress gets big, you'd face a similar problem with this idea.
#RISING KINGDOMS MULTIPLAYER GETTING KICKED HOW TO#
It's not impossible, after all, this is kind of how RTS games work, but RTS games tend to take place on pre-defined terrains with 'hints' to the AI as to how to behave on that specific map.
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Oprindeligt skrevet af MrFlipside:The idea would be fun, but the problem is, the more complex you make an AI, the more demand it makes on the system. No rush, just me having my fingers crossed. You going to them to 'rescue' which "may" ease things, or so I'm assuming.Īgain, being open to whenever Red sees it appropriate to adding them is when I can finally mess with them. That's all I'm asking for on the NPC side of things with the NPC Traders, or recruiting roaming types you can offer a home to with an item, or similar. The NPC traders to be customized, inserted into the world, and to have follow you in the world in a basic combat & mule role. I hope Red at the least adds in NPCs that can be recruited as comrades. Again, Red & more passionate modders would know better than I with me taking an 'educated' guess. I'd welcome it to have more fun with the game.Īt the least, I hope they're small towns & villages types that tend to their task at hands when you get quite close to their chunk while when at a fair distance to suspend their behavior. Even dedicated & passionate modding could, just that it would tax the computer heavily & those coding. I mean, I bet Red and his team could solve this more easily than the tardy Mojang. It would be welcomed, just with constant lag-spikes every so often that playing the game won't be silky smooth. This would be worrisome in a civilization scale when comparing that kind of coding to Rising World scale. They had chunks spawned allowing them to build up, move, and tend to their tasks.Or at least simulate it.
#RISING KINGDOMS MULTIPLAYER GETTING KICKED MOD#
I remember how Millenaire Mod lagged the hell out of Minecraft, even from many chunks away.